
Even worse, the camera can only be moved on the X axis.
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The camera is also problematic, with players needing to constantly make manual adjustments to see where to go. Unfortunately, the spin doesn't really give players a boost of any sort, making platforming a bit more difficult than it should be. See, Jak doesn't have a jetpack like Daxter, so players are relegated to using his double jump (and spin). The act of jumping shouldn't be such a trial, but it is in The Lost Frontier. Considering platforming makes up most of a Jak game, this seems rather troublesome. The platforming, however, felt broken even in this close-to-release state. The controls did feel spot-on, though, so there's the possibility that later levels may reach the chaotic fun of a Star Wars or even a Ratchet & Clank game. The aerial combat wasn't broken, nor was it particularly inspired. There are also a few evasive maneuvers mapped to the D-Pad, although the lack of any threat didn't really encourage much fancy flying. There's no lock-on - at least at the beginning of the game - so players will have to manually aim at the targets. The gameplay should be familiar to anyone that's played any flight combat game before. Perhaps this is simply an oversight of the preview code, but we're certain many people would appreciate a "previously on" recap of the franchise's lengthy story.Įventually, players will take control of Jak's ship in an air combat battle against sky pirates. What is Jak's secret ability? Who are the Precursors? Don't expect any answers. What's eco, you ask? If you're new to the franchise (or you've simply forgotten in the five years since Jak 3), The Last Frontier makes no attempt at reintroducing the world or the characters that inhabit it.
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From the moment the PSP logo fades away, players are thrust into a lengthy cutscene with Jak, Daxter and Keira searching for more eco. Perhaps it's because that's exactly what you don't do for the first ten minutes. It's not immediately evident how flawed The Lost Frontier is when you begin playing it.

Three years after Daxter's release, High Impact Games (developers of last year's mediocre Secret Agent Clank) ignores all the small innovations made by Ready at Dawn, and The Lost Frontier suffers greatly for it. The controls always felt natural with Daxter's bugspray pack easing platforming sections - a necessary feature, considering the PSP's less-than-ideal analog nub. The studio intelligently streamlined the experience for the PSP, creating level designs that constantly drove the player forward. Ready at Dawn proved with Daxter that the formula can be done well on the handheld. However, after spending some time with a preview build, we can see why Sony would stay so secretive: it's not very good. Considering the strong fan following of the franchise, we were surprised that SCEA had done so little to promote the existence of the next true continuation of the series: The Lost Frontier for PSP (and PS2). It's been more than three years since the release of the last game of the franchise, Daxter, and over five years since Jak 3 on PS2. The Jak and Daxter franchise has been dormant for quite a long time.
